StarCraft improved on its predecessor Warcraft II, which featured two quite similar playable factions, by introducing asymmetry concerning the units and systems available to its a few races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered from the lesser-known 1996 SSI launch War Wind. The device forms https://andyy727q.vblogetin.com/35428773/5-simple-statements-about-starcraft-explained